Monday, January 9, 2012

The Mod List: Operation Flashpoint: Dragon Rising


Mini-Review:
Mods are pretty essential for this game, as the original game isn't the strongest. I have never agreed with the internet vitriol against this title, and I always felt that there was a glimmer of goodness at the heart of this game, and mods help reveal a little of this (wasted) potential. It's no ArmA 2, for sure, but with mods it manages to offer up a decent bit of tactical infantry action and it both looks decent and runs smoothly, too, which is more than its competitor can say.

Test System:
Asus G73JH Notebook Computer
Intel Core i7 Quad-core Processor @ 1.73 GHz
8GB DDR3 1066MHz RAM
ATI Radeon HD 5870 with 1GB DDR5 discrete graphics memory
500 GB Seagate Momentus XT Solid State Hybrid Drive
17.3" Display @ 1600x900 resolution

Logitech G9 Laser gaming mouse


Essential Mods:

The 1.02 patch removed the ability to load modified game files, effectively breaking most mods. Codemasters eventually relented and released a beta patch to allow mods back in (their last act of official support for the game), but Steam still uses the official 1.02 patch. Either of these exes re-enable mod support.


A modded entity database with modified settings for the in-game assets (weapons, etc).



A must-have mod that eliminates the terrible Fallout 3-esque green filter of the original game that made everything washed out and well... green. Now the game environments actually look natural, with blue skies, grey stone, yellow sand, and camouflage uniforms.



An AI mod that ups the difficulty quite a bit. The original post on the Codemasters forum had various different difficulty levels, but the OFP:DR forums seem to have been taken down.

Enlarges the game effects (smoke, explosions, dust clouds) with minimal performance impact.

The game runs at a near-constant 60 FPS on my Asus G73 pretty much fully maxed out with in-game MSAA at 4x, dropping only during scenes with lots of effects going off on-screen, but for even more performance, use the SMAA injector for decent antialiasing with even less of a performance impact.


An open-world conquer-the-island mission that's essentially one huge battlefield. Plenty of replayability. TemplarGFX's other missions are also well-made and offer a variety of scenarios to play.



Removes the annoying intro videos. They're skippable, but this mod hastens the process even further.

Tweaks:

Unlock Bonus Codes
The special retailer-exclusive pre-order bonus missions are simply unlocked through codes distributed from each retailer, demonstrating just how lazily Codemasters handled this game. See the link for the no intro fix for the unlock codes to unlock all the special missions.

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